Task-Centered User Interface Design
A Practical Introduction
by Clayton Lewis and John Rieman
Copyright ©1993, 1994: Please see the "shareware notice" at the front of the book.
Contents | Foreword | ProcessUsers&Tasks | Design | Inspections | User-testing | Tools |Documentation |

5.1 Choosing Users to Test
5.2 Selecting Tasks for Testing
5.3 Providing a System for Test Users to Use
5.4 Deciding What Data to Collect
5.5 The Thinking Aloud Method
        5.5.1 Instructions
        5.5.2 The Role of the Observer
        5.5.3 Recording
        5.5.4 Summarizing the Data
        5.5.5 Using the Results
5.6 Measuring Bottom-Line Usability
        5.6.1 Analyzing the Bottom-Line Numbers
        5.6.2 Comparing Two Design Alternatives
5.7 Details of Setting Up a Usability Study
        5.7.1 Choosing the Order of Test Tasks
        5.7.2 Training Test Users
        5.7.3 The Pilot Study
        5.7.4 What If Someone Doesn't Complete a Task?
        5.7.5 Keeping Variability Down
        5.7.6 Debriefing Test Users


5.6 Measuring Bottom-Line Usability


We argue that you usually want process data, not bottom-line data, but there are some situations in which bottom-line numbers are useful. You may have a definite requirement that people be able to complete a task in a certain amount of time, or you may want to compare two design alternatives on the basis of how quickly people can work or how many errors they commit. The basic idea in these cases is that you will have people perform test tasks, you will measure how long they take and you will count their errors.


Your first thought may be to combine this with a thinking- aloud test: in addition to collecting comments you'd collect these other data as well. Unfortunately this doesn't work as well as one would wish. The thinking-aloud process can affect how quickly and accurately people work. It's pretty easy to see how thinking-aloud could slow people down, but it has also been shown that sometimes it can speed people up, apparently by making them think more carefully about what they are doing, and hence helping them choose better ways to do things. So if you are serious about finding out how long people will take to do things with your design, or how many problems they will encounter, you really need to do a separate test.


Getting the bottom-line numbers won't be too hard. You can use a stopwatch for timings, or you can instrument your system to record when people start and stop work. Counting errors, and gauging success on tasks, is a bit trickier, because you have to decide what is an error and what counts as successful completion of a task. But you won't have much trouble here either as long as you understand that you can't come up with perfect criteria for these things and use your common sense.




Copyright © 1993,1994 Lewis & Rieman
Contents | Foreword | ProcessUsers&Tasks | Design | Inspections | User-testing | Tools |Documentation |